Pre-Screening Questions / Video Game Narrative Designer
Pre-Screening Interview Guide — Updated 2026

Video Game Narrative Designer Interview Questions

20 pre-screening questions for Video Game Narrative Designer roles — covering Experience, Behavioral, Situational, Technical formats — with interviewer tips and what strong answers look like.

What is a Video Game Narrative Designer pre-screening interview?

A Video Game Narrative Designer pre-screening interview is a short first-round screening — typically 15–30 minutes — designed to verify that a candidate meets the baseline qualifications for the role before committing to a full interview panel. It covers professional background, specific past experience examples, and role-relevant knowledge or skill questions. The goal is to surface candidates worth a deeper investment and identify unqualified applicants early — saving hiring manager time at scale.

20Questions in this guide
15–30 minRecommended call length
6–8Questions to ask per call

How to run a Video Game Narrative Designer pre-screening interview

  1. 1
    Select 6–8 questions from the list below

    Pick a mix of question types — at least one about background and track record, two behavioral questions asking for specific past examples, and one situational or motivation question. Avoid asking all 20 — focused calls produce better, more comparable answers across candidates.

  2. 2
    Block a consistent 20–30 minute time slot

    Consistent duration keeps comparisons fair. Inform candidates of the time commitment in the invite so they come prepared, not rushed.

  3. 3
    Score on a 1–5 scale per question, immediately after the call

    Define what strong, average, and weak answers look like before the first call. Score within five minutes of hanging up — memory degrades fast across multiple candidate conversations.

  4. 4
    Advance candidates above a pre-set minimum threshold

    Set the pass score before your first call, not after reviewing results. This is the single most effective way to remove unconscious bias from the screening stage.

Skip the manual calls entirely. InterviewFlowAI conducts the entire pre-screening conversation via AI phone or video call, asks adaptive follow-up questions, and delivers a scored report instantly. $0.99 per candidate. No human required on the call.

20 Pre-Screening Questions for Video Game Narrative Designer

Each question is labelled by type. Interviewer tips appear the first time each question type is introduced — use them to calibrate what a strong answer looks like before the screening call.

6 Experience3 Behavioral2 Situational1 Technical
  1. 1

    What do you consider to be some key storytelling elements you feel are important in video game narratives?

    General
    Interviewer tip

    Look for: Clarity, directness, and self-awareness. A strong candidate answers the question precisely without filler or unnecessary tangents.

    Red flag: Overly long, unfocused answers that avoid the core of what was asked.

  2. 2

    Share your background in conceptualizing stories and narratives for video games?

    Experience
    Interviewer tip

    Look for: Specific roles, named companies, measurable outcomes, and clear career progression. Strong candidates reference concrete situations — not general statements about what they 'usually do.'

    Red flag: Answers that never reference a specific project, employer, or measurable result.

  3. 3

    Can you provide examples of games you've worked on where the storyline was a central part of the game's appeal?

    General
    Interviewer tip

    Look for: Clarity, directness, and self-awareness. A strong candidate answers the question precisely without filler or unnecessary tangents.

    Red flag: Overly long, unfocused answers that avoid the core of what was asked.

  4. 4

    Assess your knowledge of with using branching dialogues in game storytelling?

    Experience
    Interviewer tip

    Look for: Specific roles, named companies, measurable outcomes, and clear career progression. Strong candidates reference concrete situations — not general statements about what they 'usually do.'

    Red flag: Answers that never reference a specific project, employer, or measurable result.

  5. 5

    Walk us through how you deal with narrative pacing in a game that includes both high-intensity action and slower, emotional moments?

    Situational
    Interviewer tip

    Look for: Logical, structured reasoning with acknowledged trade-offs. Strong candidates walk through their decision process step by step and adapt their answer to the context you have described.

    Red flag: A single-line answer with no reasoning, or dismissing the complexity of the scenario.

  6. 6

    What steps do you take when you create a narrative that adjusts to player choices and decisions?

    General
    Interviewer tip

    Look for: Clarity, directness, and self-awareness. A strong candidate answers the question precisely without filler or unnecessary tangents.

    Red flag: Overly long, unfocused answers that avoid the core of what was asked.

  7. 7

    How would you describe a scenario where you integrated user feedback into narrative design?

    Behavioral
    Interviewer tip

    Look for: The STAR method — a clear Situation, what Action the candidate took specifically, and a measurable Result. Strong candidates say 'I did X' not 'we did X.'

    Red flag: Hypothetical responses ('I would do X') instead of past examples ('I did X').

  8. 8

    What approach would you take to approach writing a video game narrative for an open-world game versus a linear game?

    Situational
    Interviewer tip

    Look for: Logical, structured reasoning with acknowledged trade-offs. Strong candidates walk through their decision process step by step and adapt their answer to the context you have described.

    Red flag: A single-line answer with no reasoning, or dismissing the complexity of the scenario.

  9. 9

    Have you developed experience working with a development team to execute your narrative designs?

    Experience
    Interviewer tip

    Look for: Specific roles, named companies, measurable outcomes, and clear career progression. Strong candidates reference concrete situations — not general statements about what they 'usually do.'

    Red flag: Answers that never reference a specific project, employer, or measurable result.

  10. 10

    What varieties of narrative techniques have you used to enhance player engagement in a game?

    General
    Interviewer tip

    Look for: Clarity, directness, and self-awareness. A strong candidate answers the question precisely without filler or unnecessary tangents.

    Red flag: Overly long, unfocused answers that avoid the core of what was asked.

  11. 11

    Please describe a time when your narrative ideas changed the direction or design of a game?

    Behavioral
    Interviewer tip

    Look for: The STAR method — a clear Situation, what Action the candidate took specifically, and a measurable Result. Strong candidates say 'I did X' not 'we did X.'

    Red flag: Hypothetical responses ('I would do X') instead of past examples ('I did X').

  12. 12

    Have you worked with game designers to integrate mechanics into the storytelling process?

    Experience
    Interviewer tip

    Look for: Specific roles, named companies, measurable outcomes, and clear career progression. Strong candidates reference concrete situations — not general statements about what they 'usually do.'

    Red flag: Answers that never reference a specific project, employer, or measurable result.

  13. 13

    Have you developed experience writing dialogue and interactions for games with multiplayer components?

    Experience
  14. 14

    Walk us through how you consider diversity and inclusion in your narrative designs?

    General
    Interviewer tip

    Look for: Clarity, directness, and self-awareness. A strong candidate answers the question precisely without filler or unnecessary tangents.

    Red flag: Overly long, unfocused answers that avoid the core of what was asked.

  15. 15

    In what ways have you ensured continuity and consistency in game narratives that span multiple releases or updates?

    General
  16. 16

    What software or tools or software do you commonly use in your narrative design work?

    Technical
    Interviewer tip

    Look for: Specific tool names, platforms, or methodologies with demonstrated depth — version awareness, limitations encountered, best practices followed. Name-dropping alone is not enough.

    Red flag: Broad claims like 'I know Excel really well' without any specific feature, function, or workflow mentioned.

  17. 17

    Would you say you have experience creating non-linear narratives? Can you provide an example?

    Experience
    Interviewer tip

    Look for: Specific roles, named companies, measurable outcomes, and clear career progression. Strong candidates reference concrete situations — not general statements about what they 'usually do.'

    Red flag: Answers that never reference a specific project, employer, or measurable result.

  18. 18

    What is your approach when you test your narrative designs?

    General
    Interviewer tip

    Look for: Clarity, directness, and self-awareness. A strong candidate answers the question precisely without filler or unnecessary tangents.

    Red flag: Overly long, unfocused answers that avoid the core of what was asked.

  19. 19

    Is there a time when you encountered a scenario where the narrative design contradicted the gameplay? How did you resolve it?

    Behavioral
    Interviewer tip

    Look for: The STAR method — a clear Situation, what Action the candidate took specifically, and a measurable Result. Strong candidates say 'I did X' not 'we did X.'

    Red flag: Hypothetical responses ('I would do X') instead of past examples ('I did X').

  20. 20

    In your experience, how do you approach writing character relationships and development in a game?

    General
    Interviewer tip

    Look for: Clarity, directness, and self-awareness. A strong candidate answers the question precisely without filler or unnecessary tangents.

    Red flag: Overly long, unfocused answers that avoid the core of what was asked.

Frequently asked questions about Video Game Narrative Designer pre-screening

What should I look for in a Video Game Narrative Designer pre-screening interview?

In a Video Game Narrative Designer pre-screening interview, focus on three things: (1) Relevant experience — has the candidate done work directly comparable to what the role requires? (2) Communication clarity — can they explain their experience concisely and specifically? (3) Motivation fit — are they interested in this particular role, or just any available position? Use the 20 questions on this page to structure a 20–30 minute screening call.

How many questions should I ask in a Video Game Narrative Designer pre-screening interview?

Ask 6–10 questions in a Video Game Narrative Designer pre-screening interview. This page lists 20 questions to choose from — select a mix of experience, behavioral, and situational types. Include at least one question about their professional background, two questions about specific past situations, and one question about their motivations for the role. Avoid asking all 20 — focused questions produce better, more comparable answers.

How long should a Video Game Narrative Designer pre-screening interview take?

A Video Game Narrative Designer pre-screening interview should take 15–30 minutes. Any shorter and you risk missing critical signals. Any longer and you are investing full interview time in what should be a qualification gate. Keep it focused: select 6–8 questions, take notes during the call, and score each answer immediately afterward while it is fresh.

Can I automate pre-screening interviews for Video Game Narrative Designer roles?

Yes. InterviewFlowAI conducts fully autonomous AI phone and video pre-screening interviews for Video Game Narrative Designer positions at $0.99 per candidate — with no human required on the call. The AI asks your selected questions, listens to candidate responses, generates adaptive follow-up questions, and delivers a scored report out of 100 with a full transcript immediately after the interview completes. Candidates can interview 24/7 from any device, in 9 supported languages.

What is a pre-screening interview for a Video Game Narrative Designer?

A pre-screening interview for a Video Game Narrative Designer is a short first-round evaluation — typically 15–30 minutes — used to verify that a candidate meets the baseline qualifications before committing to a deeper interview process. It covers professional background, past experience examples, and role-specific knowledge questions. The goal is to identify unqualified candidates early, so hiring managers only spend time with candidates who meet the minimum bar.